Kinect for Windows in Processing 2

After the first post of the Kinect for Windows library, this is the second version of the Kinect for Windows in Processing. I modified the pixels array to contain only the colour pixels of players. The rest is painted green as background. In this version, I align the colour and depth pixels in one output frame buffer, with the use of the NuiImageGetColorPixelCoordinateFrameFromDepthPixelFrameAtResolution method.

The Processing code is here. The DLL is in the code folder of the sketch. In this version, I used Windows 7 32-bit and Java 7. I’ll consolidate to build both the 32-bit and 64-bit once the interface is more stable.

I use the Kinect for Windows 1.5 SDK.