Here is our new project launched today in Causeway Bay, the Donate a smile for Canon, Hong Kong.


Produced by dbisinteractive
Bryan Chung's website on digital art, entertainment design and software design
Here is our new project launched today in Causeway Bay, the Donate a smile for Canon, Hong Kong.
Produced by dbisinteractive
I find this video announcement of the European Media Facades Festival, 2010 and a related blog – Urban Screens.
For the course VA2650 Evolutionary Graphics, besides the Context Free Art, I also look into the use of Touchdesigner as another possible choice. It comes with built-in logics for fractals, L-system and particles system. It is a graphical programming environment that looks like Isadora, Apple’s Quartz Composer or vvvv and has its origin from the 3D software Houdini.
Here is a short documentation video on the last exhibition I did for the opening of the CVA building in Baptist University.
I just came back from the official opening of the ‘We All Live in the Forbidden City’ exhibition in ArtisTree, Quarry Bay.
Here are some video documentation of the augmented reality display we have done for the exhibition.
The presentation powerpoint.
These exercises take a closer look at the colour information, hue, saturation and brightness.
startshape Bryan path Line { MOVETO {x 0 y -9} LINETO {x 0 y 9} STROKE {sat 1 b 1} } rule Bryan { 360 * {x 0.05 h 1} Line {} }
startshape Bryan path Line { MOVETO {x 0 y -9} LINETO {x 0 y 9} STROKE {h 200 sat 0 b 1} } rule Bryan { 400 * {x 0.05 sat 0.003} Line {} }
startshape Bryan path Line { MOVETO {x 0 y -9} LINETO {x 0 y 9} STROKE {h 0 sat 1 b 0} } rule Bryan { 400 * {x 0.05 b 0.003} Line {} }
startshape MyShape rule MyLine { TRIANGLE {s 0.016 1 sat 1 b 1} } rule MyShape { 360 * {r 1 h 1} MyLine {y -0.60} }
Here is an enhanced version of the OpenCV people detection demo program using the sample.
By using the same square, we further experiment with the various options in the STROKE command.
STROKE {p miterjoin} STROKE {p roundjoin} STROKE {p beveljoin}
startshape MyShape path Shape1 { MOVETO {x -0.5 y -0.5} LINETO {x 0.5 y -0.5} LINETO {x 0.5 y 0.5} STROKE {p buttcap} } path Shape2 { MOVETO {x -0.5 y -0.5} LINETO {x 0.5 y -0.5} LINETO {x 0.5 y 0.5} STROKE {p roundcap} } path Shape3 { MOVETO {x -0.5 y -0.5} LINETO {x 0.5 y -0.5} LINETO {x 0.5 y 0.5} STROKE {p squarecap} } rule MyShape { Shape1 {x -1.5} Shape2 {x 0} Shape3 {x 1.5} }