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Bryan Chung's website on digital art, entertainment design and software design

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Another Particles System Exercise in TouchDesigner

Posted 2011/11/28 by bryan

Here is the second particles system exercise in TouchDesigner. In this version, the particles are 3D SOP boxes.

 

Posted in: Software | Tagged: Particles System, TouchDesigner

Feedback Usage in TouchDesigner

Posted 2011/11/23 by bryan

It is a more simple demonstration of using the Feedback texture operator (TOP) in TouchDesigner. Again, it has only visual at the moment.

Posted in: Software | Tagged: TouchDesigner

TouchDesigner Particles System

Posted 2011/11/21 by bryan

This is an introductory tutorial for creating particles system in TouchDesigner. At the moment, it only has visual imagery. I’ll try to add audio for the explanation later.

Posted in: Software | Tagged: Particles System, TouchDesigner

PTAM Trial Run

Posted 2011/10/11 by bryan

After a lot of searching and trials, I finally compile the PTAM and PTAMM in OSX Lion. Have a look of the PTAM trial run.

Posted in: Software | Tagged: augmented reality, PTAM | 1 Comment

Face Tracker in OSX

Posted 2011/08/15 by bryan

This video is the test run of the Face Tracker code by Jason Saragih. I compile and run it in OSX 10.7 with OpenCV 2.3.

Since Xcode will build the product into the user’s Library folder, I have to put the face model information in the product folder. In OSX 10.7, the Library folder in hidden. I have to unhide it by

chflags nohidden ~/Library/
Posted in: Software, Testing | Tagged: face detection, interaction design | 2 Comments

OpenNI in Processing: simple-openni

Posted 2011/08/14 by bryan

I just found this very useful Processing wrapper for OpenNI. It included a number of useful functionalities in OpenNI.

Posted in: Software | Tagged: OpenNI, processing.org

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Bryan Chung @ 2025