Cocoa Video Capture

The major references for video capture in Cocoa are the QTKit Application Programming Guide, and the QTKit Application Tutorial. They have the basic examples to display the camera view in the Cocoa window.

The Simple QTKit Recorder Application is the starting point. I’ll further simplify it to remove the two buttons. Here is the layout sketch from the original sample.

 

Here is the XCode 4.0 project folder.

 

The header file

#import <Foundation/Foundation.h>
#import <QTKit/QTKit.h>
 
@interface MyRecorderController : NSObject {
@private
    IBOutlet QTCaptureView      *mCaptureView;
 
    QTCaptureSession            *mCaptureSession;
    QTCaptureDeviceInput        *mCaptureDeviceInput;
}
 
@end

 

The objective-c file

#import "MyRecorderController.h"
 
@implementation MyRecorderController
 
- (id)init
{
    self = [super init];
    if (self) {
        // Initialization code here.
    }
    return self;
}
 
- (void)dealloc
{
    [mCaptureSession release];
    [mCaptureDeviceInput release];
    [super dealloc];
}
 
- (void)awakeFromNib
{
    mCaptureSession = [[QTCaptureSession alloc] init];
    BOOL success = NO;
    NSError *error;
 
    QTCaptureDevice *device = [QTCaptureDevice defaultInputDeviceWithMediaType:QTMediaTypeVideo];
    if (device) {
        success = [device open:&amp;error];
        if (!success) {
            NSLog(@"Device open error.");
        }
        mCaptureDeviceInput = [[QTCaptureDeviceInput alloc] initWithDevice:device];
        success = [mCaptureSession addInput:mCaptureDeviceInput error:&amp;error];
        if (!success) {
            NSLog(@"Add input device error.");
        }
        [mCaptureView setCaptureSession:mCaptureSession];
        [mCaptureSession startRunning];
    }
}
 
- (void)windowWillClose:(NSNotification *)notification
 
{
    [mCaptureSession stopRunning];
    [[mCaptureDeviceInput device] close];
}
 
@end

 

OpenCV with Cocoa

It is a sample run of a small program using QuickTime video capture, converting the image into OpenCV cv::Mat format and displaying with Cocoa OpenGL view. Stay tune for the codes.