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Magic & Love Interactive

Magic & Love Interactive

Bryan Chung's website on digital art, entertainment design and software design

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    • Wall Paintings (2020)
    • National Anthem (2020)
    • Movement in Time, Part 2, live version (2020)
    • Movement in Time, Part 2, Red Temple Version (2019)
    • Be a Hong Kong Patriot, Part 3 – The Red Scout (2019)
    • Movement in Space, Part 2, installation version (2018)
    • Movement in Space – Experiments with Online Harmonograph
    • Movement in Time, Part 2 – Chinese Martial Art Version
    • 50 . Shades of Grey
    • Movement in Time, Part 1, Interactive Version
    • Movement in Time, Part 1, 100 Classic Hollywood Films Version
    • Movement in Void – A Tribute to TV Buddha
    • Big Data Small Sound
    • Slit Scan Experiment
    • I Second that e-Motion
    • I See Where You Are in Central
    • Be a Hong Kong Patriot, Part 2, the Fuzzy Wanker
    • Be a Hong Kong Patriot, Part 1, Love Takes the Victoria Peak
    • Art + 01 Heritage Museum Opening Exhibition
    • The Human Being and Moving Images
    • Y2K and the Millennium Butterflies
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    • Pro Processing for Images and Computer Vision with OpenCV
    • Kinect for Processing Library
    • Multimedia Programming with Pure Data
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Category: Teaching

Posted on 2018/06/15

Tensorflow in Processing with the LabelImage example

I convert the LabelImage example for the Java binding of Tensorflow 1.8.0 to the Processing environment.

The source code is now in the GitHub repository.  Follow the readme instructions to download the pre-trained model and Tensorflow library files.

 

Posted on 2013/07/192014/03/28

Build OpenCV on Mac OSX

When I posted the use of OpenCV in Processing, there were a number of queries about installing and building OpenCV in OSX. In this post, I try to summary the process. It assumes basic understandings of the Unix environment of the OSX system with the use of the Terminal command. Here are the steps.

Continue reading “Build OpenCV on Mac OSX”

Posted on 2012/02/062012/02/06

Keita Watanabe

When I prepared the Virtual Touch class, I came back to the Japanese scientist, Keita Watanabe. In my former class Interactivity and the Senses in the School of Creative Media, I have done experiments similar to his Visual Haptics project using Flash to illustrate how I can use audio and visual feedback to emulate the sense of touch.

 

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